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SC_removeObject

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SYNTAX<BR>

    SC_removeObject  objNum

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        <u>-objNum</u>:    the object you want to remove<br>
	    <br>
		Will remove an object from the collision system, all it's collision data will be deleted.<br>
		The object may or may not exist in Darkbasic. The system won't check.<br>
            The object can be setup again if it is required.<br>
		Also, setupObject can be sucessfully called on an existing object instead, doing so<br>
		will overwrite any stored collision data with the new object's data and reset collision to ON<br>
		and scaling to False. The only drawback is re-settingup a complex/polygon object may take time.<br>


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RELATED INFO<BR>
<a href="..\Collision.htm">Collision Commands Menu<BR>
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